OSWorld 2.1 (strict)
Progress Over Time
Interactive timeline showing model performance evolution on OSWorld 2.1 (strict)
OSWorld 2.1 (strict) Leaderboard
| Context | Cost | License | ||||
|---|---|---|---|---|---|---|
| 1 | Anthropic | — | 1.0M | $2.00 / $10.00 | ||
| 2 | Meta | — | — | — | ||
| 2 | Meta | — | — | — | ||
| 4 | Anthropic | — | 1.0M | $0.10 / $0.50 | ||
| 5 | Meta | — | — | — | ||
| 5 | Meta | — | 1.0M | $4.00 / $20.00 |
What is OSWorld 2.1 (strict)?
Strict pass rate on OSWorld 2.1: fraction of tasks where every graded checkpoint is satisfied. Separate from the OSWorld 2.1 partial-credit score and from OSWorld 2.0.
OSWorld 2.1 (strict) is a multimodal benchmark evaluating models on multimodal, general, agents, and vision tasks. LLM Stats tracks 6 models on this benchmark, scored on a 0–1 scale. The current average is 0.4, with the leader at 0.4.
Compare leaders on the best AI for multimodal, best AI for general, best AI for agents and best AI for vision leaderboards.
Current leaders
Claude Sonnet 5.5 from Anthropic currently leads the OSWorld 2.1 (strict) leaderboard with a score of 0.435 across 6 evaluated AI models.
Source paper
- Title
- OSWorld 2.0: Benchmarking Computer Use Agents on Long-Horizon Real-World Tasks
- Authors
- Mengqi Yuan, Zilong Zhou, Xinzhuang Xiong, Weiming Wu, and 32 others
- Published
- arXiv
- 2606.29537
Abstract
Existing computer-use benchmarks fail to capture the realism, complexity, and long-horizon demands of real-world computer use, limiting their ability to reveal the limitations of frontier agents. We introduce OSWorld 2.0, a benchmark of 108 long-horizon computer-use workflows across everyday and professional tasks, designed to capture complex and challenging real-world phenomena. Each task represents a realistic end-to-end workflow that takes human users a median of about 1.6 hours to complete and requires an average of 318 tool calls with Claude Opus 4.7 using maximum thinking, compared with about 30 in OSWorld 1.0. OSWorld 2.0 targets challenge phenomena that are common in real workflows yet underrepresented in prior benchmarks, spanning interaction-design challenges such as streaming interaction and dynamic environments, as well as agent-pattern challenges such as cross-source reasoning, implicit-state inference, and visual-spatial precision. Tasks are grounded in authentic input artifacts and cross-referenced against realistic stateful user profile data, and include separate safety reports auditing safety-sensitive execution. Under our primary binary-completion metric at 500 steps, Claude Opus 4.8 with maximum thinking and batched tool calls scores best but still completes only 20.6% of tasks at a 54.8% partial score; GPT-5.5 is far more token-efficient yet plateaus near 13%. These results show that current agents are still far from professional-level computer use: rather than stumbling on basic GUI control or coding, they lose track of constraints, miss information that arrives mid-task, guess rather than ask the user, and skip verification, struggling most when a task hinges on hidden state they must recover.
FAQ
Common questions about the OSWorld 2.1 (strict) benchmark and leaderboard.